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Contact: Jerry Comanescu, comanescu68@gmail.com, Tel: 202-754-2064
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01/01/2017
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Scientific field: Information Technology >> Gaming & Virtual Reality Time period: 2017 - 2018 Top 100 ideas & discoveries in the above field List of Priority-Claims in the above field List of Priority-Certificates (Gaming & Virtual Reality) 1. Proposal of a new type of multi-player computer game where the players assume the role of political figures in a political system of choice, by John V. Smith (Jan. 4, 2015). 2. A set of rules for improving the game “Pirates of the Lost World”, the set of rules defining movement restrictions of the player’s avatars, by Joshua Robson & Anna Porter (Jan 25, 2015).  3. A new strategy for improving the 3D feel in virtual reality computer games, by Alan McDonald and Vera Coors (Feb. 2, 2015). 4. A new formula for adjusting the positions and colours of visual elements on a gaming interface, by Marius Rice (Feb. 23, 2015)  5. An idea for a new parameter defining the status of an avatar in a multi-player computer game, by Kathy Cooley (Feb. 23, 2015). 6. Proposal of a new type of multi-player computer game where the players assume the role of political figures in a political system of choice, by John V. Smith (Jan. 4, 2015). 7. A set of rules for improving the game “Pirates of the Lost World”, the set of rules defining movement restrictions of the player’s avatars, by Joshua Robson & Anna Porter (Jan 25, 2015).  8. A new strategy for improving the 3D feel in virtual reality computer games, by Alan McDonald and Vera Coors (Feb. 2, 2015). 9. A new formula for adjusting the positions and colours of visual elements on a gaming interface, by Marius Rice (Feb. 23, 2015)  10. An idea for a new parameter defining the status of an avatar in a multi-player computer game, by Kathy Cooley (Feb. 23, 2015). 11. Proposal of a new type of multi-player computer game where the players assume the role of political figures in a political system of choice, by John V. Smith (Jan. 4, 2015). 12. A set of rules for improving the game “Pirates of the Lost World”, the set of rules defining movement restrictions of the player’s avatars, by Joshua Robson & Anna Porter (Jan 25, 2015).  13. A new strategy for improving the 3D feel in virtual reality computer games, by Alan McDonald and Vera Coors (Feb. 2, 2015). 14. A new formula for adjusting the positions and colours of visual elements on a gaming interface, by Marius Rice (Feb. 23, 2015)  see all priority-claims in the above field (120 published priority-claims)